(ノ≧∀≦)ノ ‥…━━━★ Welcome!!

On the first day of the new millennium, a messenger named Tomoko finds the dead body of Prince Archon and a magical relic called the Flux Cross, which was summoned into their world. The cross brings magic and chaos with it. Tomoko and the commander of the royal army, Sija, are sent on a mission to destroy the cross and restore peace. As they travel, her dreams are invaded by a spirit who warns her that the prince’s killer is also after the cross.
Flux Cross is an indie fantasy Otome game featuring four love interests, many endings, and a complex branching storyline. Travel with your companions, meet new friends and foes, and deliver mail along the way! Flux Cross is inspired by multiple series, including Unnamed Memory, Record of Lodoss War, and Yona Of The Dawn.

1/10/26

Buttons~!!

A few weeks ago, I spent an entire day coding GUI for the game. I usually hate doing this, but since I (kinda) know what I'm doing now, it's actually really fun. I made some button designs, and I put image buttons in the game for navigation. The buttons remind me of a scrapbook, and so does the logo. I love that logo design...(´ ε ` )♡

I changed all of the default screens, like preferences, history, save/load, and I got rid of a bunch of useless features. Some people might hate me, but I always remove quick saves from my games. I have never used them when playing a visual novel, and I don't see the point. I also coded all of the extra mechanics I'm adding to the game.

Features Flux Cross currently has (That Emit Glass didn't!):
- Image gallery
- Unlockable scene gallery
- Music player
- Map
- Letters/Mail system

The image/scene/music gallery was very simple because I took code from LemmaSoft and then slightly customized it to match my game and the layout I wanted. Here is the code in case you're interested. I also modified the scene gallery to play new, unlocked scenes instead of replays. The scenes work similarly to how After Story does in Clannad, where a new piece of the story is unlocked after you clear a route. It was fun to look at other people's code and learn from it. I understand Ren'Py a lot better than I did before! ^^

I'm not going to go into too much detail about mechanics yet. Hopefully I can finesse this thing enough so it doesn't look like the Ren'Py default (ノ_<。) I think that was a big flaw in my last games. Most people don't like to play games made in Ren'Py because it's a sign that the VN is low quality.